Slartboz: The Paradox & Hoping For More Fan Support


1. am in utter bliss when designing & programming a new game

2  esp one of the nature of Slartboz. which was crafted to push lots of my buttons. and leverage many of my strengths

3. it is still VERY hard work & exercises a rare set of skills all at once. & the opportunity cost to me is VERY high

4. being UNPAID at it is NOT sustainable

hoping that after the 1st demo video debuts that I see a BIG enough jump in public/fan engagement that I can justify spending more time on it ,

;-)

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