Slartboz: 2 new screenshots
Screenshots from a recent dev session.
Among other things, added an Utterance Chooser submode overlay. Like a menu of choices for what the player's avatar (a teen Normerikan boy named Abro) might say next.
Also added some more latency instrumentation for my homegrown game engine's Golang source code. Identified a few hot spots I was concerned about (code flow spans that were more latency expensive than I'd like) and refactored their impls. I then compared measurements of the offending calls, made Before vs After. GREAT SUCCESS!
Some of the planned upcoming demo videos will have VERY large numbers of sprites on the screen at once, and I want the play UX to remain smooth and easy as butter.
Technically I'd like the engine to become as smooth as Abro and as easy as Bonk's mom. but that's harder to measure
Slartboz
sci-fi post-apoc irreverent dark comedy adventure in the style of Wasteland, Idiocracy, Dwarf Fortress & HHGG
Status | In development |
Author | Synystron Games |
Genre | Adventure |
Tags | Fantasy, Funny, Post-apocalyptic, realtime, Retro, Roguelike, Sci-fi, Singleplayer, Text based |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Slartboz Project LinksOct 15, 2023
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- Slartboz: NEW DEMO VIDEO UP: "Staying Behind"Oct 08, 2023
- Slartboz: NEW DEMO VIDEO UPOct 06, 2023
- 3 New Videos Up of Slartboz Game Play ScreencastsOct 04, 2023
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- Slartboz: NEW PLAY VIDEO: The Dork Fortress, The Mad AI (Quite Mad, Really), The...Sep 22, 2023
- NEW VIDEOS! All-in-One: Project Intro, UI Guide, Gigantic Grussian Goliath Mark...Sep 20, 2023
- Slartboz: Insanely Low Stats & Engagement HereSep 19, 2023
- Slartboz: Dork Fortress, The Lazer Lizards HQ, screencast video UP showing Z-lev...Sep 18, 2023
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